The Tale of Hansok and Greka

Modernizing Classic Tales for Young Players
Hansok and Greka reimagines the Brothers Grimm's Hansel and Gretel in a playful, prehistoric setting. The challenge was to create an engaging and interactive experience for a younger audience while staying true to the themes of the
original tale.

The game needs to:

  • Engage 10–15-year-olds with an adventurous and accessible design.

  • Incorporate a caveman aesthetic with unique characters and a primitive environment.

  • Balance gameplay and narrative through task-based objectives and cutscenes.

01 USER PERSONA

Mia
Brown
She/Her
Mia is a curious 12-year-old from Portland who balances school, outdoor adventures, and gaming on her laptop. She loves discovering creative stories and enjoys games that challenge her problem-solving skills.

  • Goals: Seeks an immersive adventure with fun characters, balancing engaging storytelling and gameplay challenges.

  • Challenges: Prefers intuitive controls that don’t feel overwhelming. Needs a clear sense of progression to stay engaged.

02 IDENTITY

I reimagined the Brothers Grimm's Hansel and Gretel in a prehistoric setting with caveman characters. Inspired by lowpoly 3D games, I designed the environment map, sketched exaggerated shapes for unique character designs, and created a simple, intuitive UI based on examples from other games.

LO-FI Designs

Typography
I chose two fonts: one for the main display titles and headers, and another for readable body text and dialogue. I selected custom fonts with a cartoonish, caveman feel, which I felt were a perfect fit for the game.

Assets
For the 2D assets, I created the sprite sheet in Procreate and used some assets from the Unity Store. The 3D assets were made in Blender, with additional resources sourced from Sketchfab and the Unity Store.

03 FINAL DESIGNS

TAKEAWAYS

Intuitive Gameplay with Narrative Depth: Created an experience that resonates with players aged 10–15.  
Interdisciplinary Learning: Integrated programming, 2D/3D art, level design, and animation into one cohesive project.  
Iteration and Feedback: Used user testing to adjust pacing and difficulty for better accessibility.

Play the game on Itch.io!